Borderlands 2
Gearbox (Unreal Engine 3)
Primary Duties
Contract Game Designer on Borderlands 2 DLC.
Primary focus was on How Marcus Saved Mercenary Day.
Designed train sub-objective scenario. Scripted behavior, objective, spawns, and integrated into primary mission flow.
Scripted combat, placed spawns, and patrol routes for all Bandit enemies in the map, including those involved in the primary mission.
Designed and implemented a full character, including skill trees and action skill.
Built several enemy variants using a proprietary editor extension.
Description
A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.
Borderlands 2: How Marcus Saved Mercenary Day features Marcus enlisting the Vault Hunters to track down his lost shipment of guns, and in the process save the town of Gingerton from the Abominable Mister Tender Snowflake. It includes one primary mission, one side mission, holiday-themed enemies, and a unique themed boss fight.