Black Ops IIII
Treyarch (IW Engine)
Primary Duties
Technical designer on Black Ops IIII.
Created and maintained core script systems used by the Zombies scripting team.
Primary scripter on the “IX” boss fight.
Owned implementation of all custom game and difficulty options for the Zombies game mode.
Implemented and balanced weapons, primarily in the Zombies game mode.
Rapidly prototyped game mechanics including cooperative objectives, “easter egg” puzzles, and game modes.
Created multiple Gauntlets for the Zombies game mode. These were 30-round challenges with unique modifiers for each round.
Description
Call of Duty: Black Ops 4 features gritty, grounded, fluid Multiplayer combat, the biggest Zombies offering ever with three full undead adventures at launch, and Blackout, where the universe of Black Ops comes to life in two massive battle royale experiences. Black Ops 4 is a robust, refined, and customizable Call of Duty PC shooter experience with uncapped framerate, 4K resolution, HDR, support for ultrawide monitors and additional features built for the PC community.