Killing Floor III

Tripwire Interactive (Unreal Engine 5)

 

Primary Duties

  • Gameplay, AI, and Weapon Design on Killing Floor III.

  • Owned weapon & weapon mod design for all player weapons.

  • Created and maintained in-engine GUI tools for fast weapon prototyping, iteration, and balancing.

  • Owned design and implementation on several enemy AI including behavior,abilities, dynamic gore, and scaling systems.

Description

It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called zeds. Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.

Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of zeds, earn dosh, unlock skills, and build the ultimate arsenal.

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Terragaul