Killing Floor III
Tripwire Interactive (Unreal Engine 5)
Primary Duties
Gameplay, AI, and Weapon Design on Killing Floor III.
Owned weapon & weapon mod design for all player weapons.
Created and maintained in-engine GUI tools for fast weapon prototyping, iteration, and balancing.
Owned design and implementation on several enemy AI including behavior,abilities, dynamic gore, and scaling systems.
Description
It’s 2091 and megacorp Horzine has produced the ultimate army: an obedient horde of bioengineered monstrosities called zeds. Now, only the rebel group Nightfall stands between these infernal creations and the future of humanity.
Killing Floor 3 is the next installment in the legendary action/horror series. This intense FPS puts you in the boots of a Nightfall specialist joining forces with up to five teammates to battle waves of zeds, earn dosh, unlock skills, and build the ultimate arsenal.